It was probably the worst prediction in
history. Back in the 1940s, Thomas Watson, boss of the giant IBM Corporation, reputedly forecast
that the world would need no more than "about five computers."
Six decades later and—if you count smartphones—the global population of computers has now risen to well over five billion machines!
To be fair to Watson, computers have changed enormously in that time. In the 1940s, they were giant
scientific and military behemoths commissioned by the government at a
cost of millions of dollars apiece; today, most computers are not even
recognizable as such: they are embedded in everything from microwave ovens to cellphones and digital
radios. What makes computers flexible enough to work in all these
different appliances? How come they are so phenomenally useful? And how
exactly do they work? Let's take a closer look!
Photo: NASA runs some of the world's most powerful
computers—but they're just super-scaled up versions of the one
you're using right now. Photo by Tom Tschida courtesy of
Photo: Computers that used to take up a huge room now fit comfortably on your finger!.
A computer is an electronic machine that processes information—in other
words, an information processor: it takes in
raw information (or data) at one end, stores it until it's
ready to work on it, chews and crunches it for a bit, then spits out the results at the other end.
All these processes have a name. Taking in information is called input, storing information is better known as memory (or storage),
chewing information is also known as processing, and
spitting out results is called output.
Imagine if a computer were a person. Suppose you have a friend who's
really good at math. She is so good that everyone she knows posts their math problems to
her. Each morning, she goes to her letterbox and finds a pile of
new math problems waiting for her attention. She piles them up on her
desk until she
gets around to looking at them. Each afternoon, she takes a letter off
the top of the pile, studies the problem, works out the
solution, and scribbles the answer on the back. She puts
this in an envelope addressed to the person who sent her the original
problem and sticks it in her out tray, ready to post. Then she moves to
the next letter in the pile. You can see that your friend is working
just like a computer. Her letterbox is her input; the pile on her desk
is her memory; her brain is the processor that works out the solutions
to the problems; and the out tray on her desk is her output.
Once you understand that computers are about input, memory, processing, and output, all the junk on your desk makes a lot more sense:
Artwork: A computer works by combining input, storage, processing, and output. All the main parts of a computer system are involved in one of these four processes.
Input: Your keyboard and mouse, for
example, are just input units—ways of getting information into your
computer that it can process. If you use a microphone and voice recognition software, that's
another form of input.
Memory/storage: Your computer probably stores all your documents
and files on a hard drive: a huge
magnetic memory. But smaller, computer-based devices like
digital cameras and cellphones use other kinds of storage such as flash memory cards.
Processing: Your computer's processor (sometimes
known as the central processing unit) is a
microchip buried deep inside. It works amazingly hard and gets
incredibly hot in the process. That's why your computer has a little
fan blowing away—to stop its brain from overheating!
Output: Your computer probably has an LCD screen
capable of displaying high-resolution (very detailed) graphics,
and probably also stereo loudspeakers. You may have an
inkjet printer on your desk too to make
a more permanent form of output.
What is a computer program?
As you can read in our long article on computer history, the first
computers were gigantic calculating machines and all they ever really
did was "crunch numbers": solve lengthy, difficult, or tedious
mathematical problems. Today, computers work on a much wider variety of
problems—but they are all still, essentially, calculations. Everything
a computer does, from helping you to edit a photograph you've taken
with a digital camera to displaying
a web page, involves manipulating numbers in one way or another.
Photo: Calculators and computers are very similar, because both work by processing numbers. However, a calculator simply figures out the results of calculations; and that's all it ever does. A computer stores complex sets of instructions called programs and uses them to do much more interesting things.
Suppose you're looking at a digital photo you just taken in a paint or
photo-editing program and you decide you want a mirror image of it (in
other words, flip it
from left to right). You probably know that the photo is made up of
millions of individual pixels (colored squares) arranged in a grid
pattern. The computer stores each pixel as a number, so taking a
photo is really like an instant, orderly exercise in painting by
numbers! To flip a digital photo, the computer simply reverses the
sequence of numbers so they run from right to left instead of left to
right. Or suppose you want to make the photograph brighter. All you
to do is slide the little "brightness" icon. The computer then works
through all the pixels, increasing the brightness value for each one
by, say, 10 percent to make the entire image brighter. So, once again,
the problem boils down to numbers and calculations.
What makes a computer different from a calculator is that it can work
all by itself. You just give it your instructions (called a program)
and off it goes, performing a long and complex series of operations all
by itself. Back in the 1970s and 1980s, if you wanted a home computer
to do almost anything at all, you had to write your own little program
to do it. For example, before you could write a letter on a computer,
you had to write a program that would read the letters you typed on the
keyboard, store them in the memory, and display them on the screen.
Writing the program usually took more time than doing whatever it
was that you had originally wanted to do (writing the letter). Pretty
soon, people started selling programs like word processors to save you
the need to write programs yourself.
Today, most computer users rely on prewritten programs like
Microsoft Word and Excel or download apps for their tablets
and smartphones without caring much how they got there.
(Apps, if you ever wondered, are just very neatly packaged computer
programs.) Hardly anyone writes programs any more,
which is a shame, because it's great fun and a really useful skill.
Most people see their computers as tools that help them do jobs, rather than
complex electronic machines they have to pre-program.
Some would say that's just as well, because most of us have better things to do than computer
programming. Then again, if we all rely on computer programs and apps, someone has to
write them, and those skills need to survive. Thankfully, there's been a recent
resurgence of interest in computer programming. "Coding"
(an informal name for programming, since programs are sometimes referred to as "code")
is being taught in schools again with the help of easy-to-use programming
languages like Scratch. There's a growing hobbyist movement, linked
to build-it yourself gadgets like the Raspberry Pi and Arduino.
And Code Clubs, where volunteers teach kids programming, are springing up all over the world.
Photo: Is this a computer... or not? Chess-playing machines like this were
popular in the 1970s. They worked exactly like computers using stored programs. But you
couldn't change the program in any way or get these machines do anything other than
play chess, so they weren't really examples of the kind of reprogrammable, general problem-solving machines that we mean when we're talking about "computers." By contrast, you can turn more or less any off-the-shelf
modern computer (or smartphone) into a chess-playing computer just by loading a chess
program or app. Photo by Marion S. Trikosko, US News & World Report Magazine Collection, courtesy of
US Library of Congress.
What's the difference between hardware and software?
The beauty of a computer is that it can run a word-processing program one
minute—and then a photo-editing program five seconds later. In other
words, although we
don't really think of it this way, the computer can be reprogrammed as
many times as you like. This is why programs are also called software.
They're "soft" in the sense that they are not fixed: they can be
changed easily. By contrast, a computer's hardware—the
pieces from which it is made (and the peripherals,
like the mouse and printer, you plug into it)—is pretty much fixed when you buy
it off the shelf. The hardware is what makes your computer powerful;
the ability to run different software is what makes it flexible. That
computers can do so many different jobs is what makes them so useful—and that's why millions of us can no longer live
Photo: Hardware—the physical part of your computer—is more
or less fixed in the factory, although some bits of it (such as drives and memory chips) are
fairly easy to remove, replace, and expand.
What is an operating system?
Suppose you're back in the late 1970s, before off-the-shelf computer programs have really been invented.
You want to program your computer to work as a word processor so you can bash out your first novel—which is relatively easy but will take
you a few days of work. A few weeks later, you tire of writing things and decide to reprogram your machine
so it'll play chess. Later still, you decide to program it to store your photo collection. Every one of
these programs does different things, but they also do quite a lot of similar things too. For example,
they all need to be able to read the keys pressed down on the keyboard, store things in memory and retrieve them, and
display characters (or pictures) on the screen. If you were writing lots of different programs, you'd find yourself
writing the same bits of programming to do these same basic operations every time. That's a bit
of a programming chore, so why not simply collect together all the bits of program that do these basic
functions and reuse them each time?
Photo: Typical computer architecture: You can think of a computer as a series of layers, with the hardware at
the bottom, the BIOS connecting the hardware to the operating system, and the applications you actually use (such as word processors,
Web browsers, and so on) running on top of that. Each of these layers is relatively independent so, for example, the same Windows operating system might run on laptops running a different BIOS, while a computer running Windows (or another operating system) can run any number of different applications.
That's the basic idea behind an operating system: it's the core software in a computer that (essentially) controls the basic chores of input, output, storage, and processing.
You can think of an operating system as the "foundations" of the software in a computer that other programs (called applications) are built on top of. So a word processor and a chess game are two different applications that both rely on the operating system to carry out their basic input, output, and so on. The operating system relies on an even more fundamental piece of programming called the BIOS (Basic Input Output System), which is the link between the operating system software and the hardware. Unlike the operating system, which is the same from one computer to another, the BIOS does vary from machine to machine according to the precise hardware configuration and is usually written by the hardware manufacturer.
The BIOS is not, strictly speaking, software: it's a program semi-permanently stored into
one of the computer's main chips, so it's known as firmware
(it is usually designed so it can be updated occasionally, however).
Operating systems have another big benefit. Back in the 1970s (and early 1980s), virtually all computers were maddeningly different. They all ran in their own, idiosyncratic ways with fairly unique hardware (different processor chips, memory addresses, screen sizes and all the rest). Programs written for one machine (such as an Apple) usually wouldn't run on any other machine (such as an IBM) without quite extensive conversion. That was a big problem for programmers because it meant they had to rewrite all their programs each time they wanted to run them on different machines. How did operating systems help? If you have a standard operating system and you tweak it so it will work on any machine, all you have to do is write applications that work on the operating system. Then any application will work on any machine. The operating system that definitively made this breakthrough was, of course, Microsoft Windows, spawned by Bill Gates. (It's important to note that there were earlier operating systems too. You can read more of that story in our article on the history of computers.)
What's inside your PC?
Warning! Don't open up your PC unless you really know what you're doing. There are dangerous voltages inside, especially near the power supply unit, and some components can remain live for quite a time after the power has been turned off.
It all looks pretty scary and confusing inside a typical PC: circuit boards like little "cities" with the chips
for buildings, rainbow tangles of wires running between them, and goodness knows what else. But work through the components slowly and logically and it all starts to make sense. Most of what you can see divides into four broad areas, which I've outlined in green, blue,
red, and orange on this photo.
Power supply (green)
Based on a transformer, this converts your domestic or office power voltage (say 230/120 volts AC) into the much lower DC voltage that electronic components need (a typical
hard drive might need just 5–12V). There's usually a large cooling fan on the outside of the computer case near the power socket (or a much smaller fan on a laptop, usually on one side). In this machine, there are two external fans (colored green and blue) just to the left, cooling both the power supply and the mainboard.
As its name suggests, this is the brain of a computer—where the real work gets done. The main processor (central processing unit) is easy to spot because there's typically a large fan sitting right on top of it to cool it down. In this photo, the processor is directly underneath the black fan with the red central spindle. Exactly what's on the mainboard varies from machine to machine. As well as the processor, there's the BIOS, memory chips, expansion slots for extra memory, flexible ribbon connections to the other circuit boards, IDE (Integrated Drive Electronics) connections to the hard drives and CD/DVD drives, and serial or parallel connections to things like the USB ports, and other ports on the computer case (often soldered onto the mainboard, especially in a laptop).
Other circuit boards (red)
Although the mainboard can (theoretically) contain all the chips a computer needs, it's quite common for PCs to have three other separate circuit boards: one to manage networking, one to process graphics, and one to deal with sound.
The networking card (also called a Network Interface Card/Controller, NIC, or network adapter), as its name suggests, connects your computer to other machines (or things like printers) in a
(typically either a local area network, LAN, in a home or office or the wider Internet) using a system called Ethernet.
Older computers may have a separate wireless (WLAN) card for linking to Wi-Fi; newer ones tend to have a single networking card that handles both Ethernet and Wi-Fi. Some computers have chips that do all their networking on the motherboard.
The graphics card (also called the video card or display adapter) is the part of a computer that handles everything to do with the display. Why isn't that done by the central processing unit? In some machines, it can be, but that tends to slows down both the main processing of the machine and the graphics. Self-contained graphics cards date from the very first IBM PC, which had a standalone display adapter way back in 1981; powerful, modern-style graphics cards for 3D, high-resolution, full-color gaming rolled out from the mid-1990s, pioneered by companies such as Nvidia and ATI.
The sound card is another self-contained circuit board based around
digital-to-analog and analog-to-digital converters: it turns the digital (numeric) information the central processing unit deals with into analog (constantly varying) signals that can power
loudspeakers; and converts the analog signals coming in from a microphone into digital signals the CPU can understand. As with networking and graphics, sound cards or sound chips can be integrated into the motherboard.
PCs typically have one, two, or three hard drives plus a CD/DVD reader/writer. Although some machines have only one hard drive and a single combined CD/DVD drive, most have a couple of empty expansion slots for extra drives.
PC makers tend to design and build their own motherboards, but most of the components they use are off-the-shelf and modular. So, for example, your Lenovo PC or Asus laptop might have a Toshiba hard drive, an Nvidia graphics card, a Realtek sound card, and so on. Even on the motherboard, the components may be modular and plug-and-play: "Intel Inside" means you've got an Intel processor sitting under the fan. All this means it's very easy to replace or upgrade the parts of a PC either when they wear out or grow obsolete; you don't have to throw the whole machine out. If you're interested in tinkering, there are a couple of good books listed in the "How computers work" section below that will walk you through the process.
External connectors ("ports")
You can connect your computer to peripherals (external gadgets like inkjet printers, webcams, and flash memory sticks)
either with a wired connection (a serial or parallel cable) or with wireless (typically Bluetooth or
Wi-Fi). Years ago, computers and peripherals
used a mind-boggling collection of different connectors for linking
to one another. These days, virtually all PCs use
a standard way of connecting together called USB (universal serial bus).
USB is meant to be "plug and play": whatever you plug into your computer works more or less
out of the box, though you might have to wait while your machine downloads
a driver (an extra piece of software that tells it how to use that particular piece of hardware).
Photo: USB ports on computers are very robust, but they do break from time to time, especially after years of use. If you have a laptop with a PCMCIA slot, you can simply slide in a USB adapter card like this to create two brand new USB ports (or to add two more ports if you're running short).
Apart from making it easy to swap data, USB also provides
power to things like external hard drives. The two outer pins of a USB plug are +5 volt and ground power connectors,
while the inner pins carry the data. When you plug your phone into a
USB port on a bus or a train, you're just using the outer pins to charge the
USB gives you much more connectivity than old-fashioned serial computer ports.
It's designed so you can connect it in many different ways, either with
one peripheral plugged into each of your USB sockets or using USB hubs
(where one USB plug gives you access to a whole series of USB sockets, which can themselves have more hubs and sockets plugged into them).
In theory, you can have 127 different USB devices attached to one computer.
Haynes: Build Your Own Computer by Kyle MacRae and Gary Marshall. Haynes, 2012. This is a more technical guide for people who like to tinker with their machines, but it's also good for getting an insight into how a computer works under the covers.
↑ This famous quote from Thomas Watson, Sr. isn't quite what it seems. According to the Oxford Dictionary of Quotations (p.94), citing an unspecified IBM source, the quote really comes from Watson's son (Thomas Watson, Jr.), and he was actually quoted out of context in 1953. Asked how many orders IBM had obtained, he reputedly said something like "we expected five... but we [got] eighteen."
As for "five billion", I'm counting smartphones as computers. There are well over 5 billion of
those in the world, according to these statistics from Ericsson.
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