
Synthesizers
Last updated: June 9, 2009.
Synthesizers are the most modest
musical instruments you can imagine. They look like small and rather mundane
electronic pianos, but they're actually much more than that. If you can
play a synthesizer, you can play not just any instrument in the
orchestra but any instrument you could possibly imagine! Synthesizers
have radically changed popular music since they were first widely
used in the early 1970s; hardly a pop record is made these days
without featuring an electronic keyboard of some kind. How do these
amazing gadgets work? Let's take a closer look!
Photo: Two in one: There are two completely separate electronic synthesizer keyboards stacked together here. The top one is a 61-key Yamaha Motif ES 6; underneath there's a Kurzweil. Unlike a piano, the sounds from these keyboards can be changed in all kinds of ways
using the switches and knobs at the top. A small digital display (green, center) helps you program the machine. Photo by Edward G. Martens
courtesy of US Navy.
What is a synthesizer?

A synthesizer (sometimes spelled "synthesiser") is an
electronic keyboard that can
generate or copy virtually any kind of sound, making it able to mimic
the sound of a traditional instrument, such as a violin or piano, or
create brand new, undreamed of sounds—like the crunch of footsteps
on the surface of Mars or the noise blood cells make when they tumble
through our veins. "Synthesize" means to make something new,
often by putting it together from existing pieces. So we can think of
a synthesizer as an electronic gadget that makes new sounds by
piecing together "old" ones. To understand how it does that, we
need to know more about sound and how different instruments produce
it in different ways.
Photo: The Yamaha DX-9 synthesizer, popular in the
1980s, is much more than just an electronic piano! Other famous makes of synthesizers
include Moog, Roland, Korg, and Casio.
Sound is energy in motion
Suppose you're sitting in a room with a friend who
has a large drum that she bangs from time to time with a large
stick so, every so often, you hear a drum beat. What sort of science
is going on here? Playing and hearing the drum actually involves a
series of steps in which energy is converted
from one from to
another.

When your friend lifts her drum-stick, she gives
her arm (and the stick) potential energy
(the ability to do
something). When she lowers her arm, moving it back toward the drum
skin
at some speed, it has kinetic energy (the
energy something has
because it's moving). As the drum stick contacts the taut drum skin,
the skin
soaks up most of the energy and starts to vibrate. In other words, it
has the kinetic energy now. As the skin vibrates, it pushes the air
molecules that are in contact with it. The air molecules vibrate too,
with each molecule causing neighboring molecules to start vibrating as
well. Before long, all the air molecules in the room are vibrating.
Some of them vibrate right next to your ear; others vibrate in your
ear canal. Inside your ear, the vibrating air molecules make tiny
hairs vibrate. The hairs stimulate nerve cells, which send signals to
your brain—and your brain perceives these signals as sounds.
Photo: A marching drummer is firing sound energy off in all directions.
Photo of drummers from from the Royal Australian Navy by William R. Goodwin
courtesy of US Navy.
In short, we can think of sounds as waves of energy
traveling from something that is moving back and forth (vibrating or
oscillating) to our ears. The waves travel by alternately
squeezing and stretching the air; if there's no air in the room, they
cannot travel at all. That's why you can't hear sounds in space,
where there's no air, or traveling in a vacuum. If you could see sound
waves moving, you'd see the air squeezing and stretching all
over your room like an old-fashioned concertina. In science, the
squeezed parts of the air are known as compressions
(because
the air molecules are pressed together) and the stretched parts are
called rarefactions (because the air
molecules are thinned out and less dense).
Two key features of a sound wave control what it
sounds like to us. The frequency (how many
times the wave
vibrates in one second) is broadly related to the pitch of the sound
we hear. So we hear a high-frequency sound as having a higher pitch.
In other words, a choir boy's voice produces a mixture of sound waves
of generally higher frequency than an adult man's voice. The amplitude (volume) of a sound is related to the
amount of energy that the sound waves carry. When you bang a drum hard,
you make more energetic sound waves with more amplitude that you hear
as louder sounds.
Read more in our main article about sound.
What makes one instrument sound different from another?
When two instruments play exactly the same musical
note, at roughly the same volume, they can sound completely
different. How can that be if they're producing the same sound waves?
The answer should be obvious: they're not
producing the same
sound waves! We can use an oscilloscope (an
electronic graph-drawing machine, a bit like a cathode-ray TV, only it shows pictures of
what waves look like) to see the difference.
If we play a pure musical note with a tuning fork,
the oscilloscope shows an undulating hilly pattern called a
sine wave. But if we play the same note with
a trumpet, the
wave will look more zig-zagged, like the teeth of a saw (it's usually
called a saw-tooth wave). Now, if we play
the same note again
on a flute, we will see triangular waves.
The shape of the
sound waves , which is controlled by how the instrument pumps energy
into the world around it—in other words, how it vibrates and makes
the air around or inside it vibrate in sympathy—is one of the
things that makes instruments sound different from one another.
There are other factors too. An instrument doesn't
just produce a single sound wave at a single pitch (frequency). Even
it's playing a steady note, it's making many different sound waves at
once: it makes one note (called a fundamental
frequency or
first harmonic) and lots of higher, related notes called harmonics
or overtones. Playing together, the
harmonics make a dense,
complex sound a bit like a barber's shop choir, with low voices and
high voices all singing in tune. The more harmonics
there are, the richer the sound.
A third factor that makes instruments different is
the way the sound waves they make change in volume (amplitude) over
time. Instruments don't make sounds the way lamps make light: it's
not "all" or "nothing." If you press a piano key and release
it, the sound changes volume gradually over time. First, it rises
quickly (or "attacks") to its maximum volume. Next, the sound
"decays" to a lower level and stays there or "sustains."
Finally, when we let go of the key, the sound "releases" and dies
down to silence.
In a piano, the attack phase is fairly slow and the
sustain phase can be really long as the notes take a long time to die
away. But with a flute, the attack phase is quicker and sharper,
there is little decay, the sustain continues for as long as the
flautist keeps blowing, and the release is also very fast. The
changing pattern of sound volume plays a huge part in what makes one
instrument sound different from another. We call the pattern of
attack, decay, sustain, and release the ADSR
envelope shape.
Picture: An ADSR envelope shows how the volume of
a musical note changes with time. When a sound plays, it attacks to a
maximum volume, decays to a lower level, sustains or holds at that
level for a while, then releases back to silence.
How synthesizers work
Now we understand the theory of how sound works,
and how different instruments produce it in different ways, we know
enough to build ourselves a synthesizer. You can probably see already
that a machine that can copy the sounds of virtually any other
instrument would need to be able to:
- Generate sound waves of different shapes.
- Generate more than one sound tone at once to produce a
fundamental frequency and harmonics.
- Make the volume of the sound change over time to produce
different ADSR envelope shapes.
That's pretty much what an electronic
synthesizer does in a nutshell. It has a number of different voices or oscillators
(sound tone generators), each of which can produce waves of different
shapes (sine wave, square wave, saw tooth, triangular wave, and so
on). It can combine the waves to make complex sounds, and it can vary
the way the sounds attack, decay, sustain, and release to make the
sounds mimic existing instruments like pianos.
To make a synthesizer sound somewhere between a
piano and an organ, you could select a square wave generator (which
gives an organ-like sound) and set the ADSR values to be like those
of a traditional piano (slowish attack, quickish decay, long sustain
and release). Modern synthesizers have "presets"
(ready-programmed settings) or "modes" that let you select
particular instruments at the flick of a single switch. Of course,
you don't have to copy traditional instruments with a synthesizer:
you can change the settings to whatever you like—and create all
kinds of sounds no-one has ever heard before.
Analog and digital synthesizers
The original synthesizers achieved all this using
laboratory-style electronic equipment that generated and manipulated
actual sound waves. Instruments like this are known as analog
synthesizers because they work directly with the sound waves
themselves. Many of these synthesizers had lots of separate,
sound-creating modules
that could be connected together in different ways; that's why they
were called
modular synthesizers.

Modern synthesizers do everything
digitally, by manipulating numbers with computer chips. Not
surprisingly, they're called digital synthesizers.
They're
essentially computers that have been specially programmed to generate
and manipulate sounds. Most synthesizers can be connected up to
personal computers, so the computer can be used to store and record
the sounds the synthesizer makes or play it automatically. To make this
sort of thing
easier, computers and synthesizers use a standard way of connecting
together known as MIDI (Musical Instrument Digital
Interface).
Another kind of digital synthesizer, the sampler,
lets you feed in a
recorded sound (maybe the noise of a sparrow singing) and then
manipulate it in various ways by changing the sound settings. So you
can make the sparrow sing more quickly by speeding up the sound, or
play the bird-song on your keyboard, so the low notes sound like
older, heavier birds and the high notes like younger, smaller, and
chirpier ones!
Photo: Timidity is a digital synthesizer that runs
on the Linux operating system. There's no
electronic equipment here: Timidity is purely a piece of computer
software.
Who invented synthesizers?
- 1863: German physicist Hermann Helmholtz
(1821-1894)
develops the modern scientific theory of how we hear music by
perceiving sound tones.
- 1917: Léon Theremin (1896-1993)
invents the Thérémin,
a radio-like box that makes an eerie noise when you move your hand
nearer to or further from its antenna.
- 1922: Maurice Martenot (1898-1980)
develops the Ondes
Martenot, one of the first electronic keyboard instruments. It features
in numerous 20th-century orchestral compositions.
- 1954: Harry F. Olsen (1901-1982)
produces the groundbreaking RCA
synthesizer.
- 1964: Robert Moog (1934-2005) develops
his pioneering,
affordable Moog synthesizers, ushering in the age of electronic
music.
- 1970s: Electronic music becomes hugely
popular thanks to German bands Tangerine Dream and Kraftwerk and
French musician Jean-Michel Jarre.
- 1984: Different synthesizer makers agree to use the MIDI
interface to provide a standard way
of connecting together computers and electronic musical instruments.
- 1990s: Musicians and computer scientists such
as Jaron Lanier (1960-) develop virtual reality instruments.
Further reading
Websites
- Synthesizer:
Wikipedia has a longer and more detailed article about synthesizers
that you might like to check out.
- Synth Museum:
A museum of classic synthesizers.
- Vintage
Synth Explorer: Another museum of analog and digital synthesizers.