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Sony bookshelf loudspeakers

Loudspeakers

Last updated: August 22, 2009.

How many times every day do you hear recorded music on the radios on TV, in stores, in elevators—even in the street? You'd never hear music at all if it weren't for loudspeakers: electric sound-making machines. Most of the music we hear around us is played back with big loudspeakers attached to stereos or tiny earbud headphones. Radios, televisions, computers, cellular phones, intercoms, and talking toys are just some of the electric gadgets that make sounds with loudspeakers. But what exactly are loudspeakers and how do they work?

Photo: These neat little Sony bookshelf speakers have a built-in amplifier and a long jack lead, so you can plug them into a CD player, MP3 player, computer, or anything else with a standard headphone socket. They pack quite a punch for something so tiny!

How loudspeakers turn electricity into sound

Animated diagram showing how a loudspeaker works

When things shake about, or vibrate, they make the sounds we can hear in the world around us. Sound is invisible most of the time, but sometimes you can actually see it! If you thump a kettle-drum with a stick, you can see the tight drum skin moving up and down very quickly for some time afterward—pumping sound waves into the air. Loudspeakers work in a similar way.

At the front of a loudspeaker, there is a fabric, plastic, or paper cone (sometimes called a diaphragm) not unlike a drum skin (colored gray in our picture). The outer part of the cone is fastened to the outer part of the loudspeaker's circular metal rim. The inner part is fixed to an iron coil (orange) that sits just in front of a permanent magnet (yellow). When you hook up the loudspeaker to a stereo, electrical signals feed through the speaker cables (red) into the coil. This turns the coil into a temporary magnet or electromagnet. As the electricity flows back and forth in the cables, the electromagnet either attracts or repels the permanent magnet. This moves the coil back and forward, pulling and pushing the loudspeaker cone. Like a drum skin vibrating back and forth, the moving cone pumps sounds out into the air.

How speakers make sounds of different volume and frequency

Large mission loudspeakers

Loudspeakers will play loud when the cone vibrates a large amount, or soft when it moves a small amount. Why? Think about drums. Banging a drum skin really hard makes the skin vibrate a greater distance and produce a louder sound. In the same way, sending a bigger pulse of electricity into a loudspeaker makes the cone move further and generates a louder noise. Quieter sounds are made by smaller pulses of electricity.

Some drums have pedals on them that make the skin tighter or looser. If the skin is tight, it vibrates more quickly when you bang the drum and produces a higher-pitched sound; if the skin is loose, the opposite happens and you get a much lower note. A similar thing happens in a loudspeaker. Bigger speakers with large cones (known as woofers) move more slowly than smaller speakers with smaller cones (known as tweeters)—so they are better for producing lower frequencies. Any speaker can produce a wide range of different sound frequencies by moving back and forth quickly (for higher notes) or slowly (for lower notes).

Photo: A pair of old Mission loudspeakers. There are two speakers here, one on top of the other. Each cabinet contains a large woofer at the top to produce low bass notes and a smaller tweeter at the bottom for the higher treble notes.

How to improve the quality of sound that speakers make

It's not just the moving cone that determines how a speaker sounds. Have you noticed how most speakers are built into wooden or plastic cases? That's not just to make them look nice: it drastically changes the sound. You probably know that a guitar's wooden body amplifies the sound the strings make by a process called sympathetic resonance. As the strings vibrate, they make the air around them vibrate too. That starts the air vibrating inside the guitar body in sympathy—and this is what makes the sound loud enough to hear. A loudspeaker case works in exactly the same way. Without the resonance of the case, you'd hardly hear a guitar or a loudspeaker at all.

Except for earphones, loudspeakers are usually some distance from our ears. The sound waves produced by the speaker cones have to travel through the air in a room before we can hear them. But sound waves travel out from speakers in all directions. They travel backward from the speaker as well as forward; they travel down to the floor and up to the ceiling as well. In practice, one single push or pull of a speaker cone sends sound waves travelling in all directions. These reflected waves bounce off the walls, floors, and furniture in your room and interact in many different ways, sometimes adding together and sometimes cancelling out. With the same set of speakers, an empty room will sound very different to a room full of furniture; a living room with rugs and soft furnishings will sound very different to a kitchen with lots of hard surfaces.

You can dramatically alter the quality of the sound your speakers make by putting them in different places. Always arrange them symmetrically (so if one is six inches from a wall, the other needs to be six inches from a wall too). Never fasten speakers directly onto a wall or stand them on the floor. Instead, try to mount them roughly at ear level. Put each speaker nearer to the center of the room so there are unequal distances from the speaker to the walls, ceiling, and floor. That will help to stop reflected sounds from interfering with the main speaker sounds. Speaker stands are a great investment: they usually make speakers sound twice as good!

Amplion Graham loudspeaker from 1928 in museum glass case.

Photo: A blast from the past: This wonderfully preserved Amplion speaker was produced in 1928. It's an exhibit at Think Tank, the science museum in Birmingham, England.

Listening with both ears: stereo, quad, and binaural

When sound comes from a single loudspeaker, we say it's mono or monaural. Mono is like the sound of one person talking: the sound source is fixed in one place and there is no sense of sound moving around.

Stereo (stereophonic sound) is very different. The first time you hear stereo, it sounds like a miracle. Where are the sounds coming from? How do they move around your head like that? Stereo is a simple trick: two loudspeakers each play slightly different sounds and our ears reassemble the noises into a two-dimensional soundscape. If you listen to music with headphones, you'll be used to the way stereo sound jumps back and forth between your ears.

Although stereo is a big improvement on mono, it's still only two-dimensional sound. It is possible to make loudspeakers sound three-dimensional, but you need more speakers to do it. Quad (quadrophonic) sound is like double stereo: you have two speakers in front of you and two behind. Now the sound can move behind you or in front as well as from side to side. Surround sound used in movie theaters (cinemas) works in a similar way.

Binaural is a way of making a sound recording seem three-dimensional with only two speakers. Our ears are more than just holes through which sounds enter. The hills and valleys in our outer ears help us to work out where sounds are coming from and give the sounds we hear in the world their three-dimensional quality. Normal stereo recordings don't pick up this directional information, because ordinary microphones don't have the hills and valleys that our ears have. Binaural recordings are made a different way using a dummy's head with plastic ears shaped like a human's. Two microphones are placed inside the ear holes so they pick up noises like human ears would. When sound is recorded binaurally, in this way, and then played back with headphones, it sounds strikingly different to stereo—and almost lifelike. A binaural recording of a jet plane taking off sounds just like it's moving through your head!

What about headphones?

Essentially, they're just loudspeakers in miniature. To see what headphones look like when you take them apart, take a look at our separate article on headphones.

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