
Clockwork (windup) mechanisms
Last updated: February 5, 2010.

Batteries not included—as a child, those are just about the most
disappointing words you can read when you buy a new toy. In the 1970s
and before, that wasn't such a big issue because the vast majority of
toys worked an entirely different way. Instead of using electricity
stored chemically in batteries, they relied on windup power and
clockwork mechanisms. Clockwork has certainly stood the test
of time: the earliest clockwork device, known as the
Antikythera
mechanism, dates from ancient Greece and is thought to be at least
2000 years old. Why has clockwork technology been such a firm
favorite for so long? How exactly does it work? Let's take a closer
look!
Photo: It may not look much, but even the simplest clockwork toy is a perfect example of miniaturized mechanical engineering! Wind it up and it jumps along on its pink plastic feet. How do all the parts work to make a funny, jumping man? See the box at the bottom of this article for an explanation.
What is clockwork?
Clockwork means, literally, "working like a clock"—that much
is obvious! But most modern clocks are electronic: powered by
electricity and regulated by quartz crystals, they have relatively
few moving parts. If you want to understand clockwork, you need to
understand how clocks used to work in the days when you wound
them with a key. Like an old-fashioned clock, a clockwork device is
completely mechanical and has these essential parts:
- A key (or crown) you wind to add energy.
- A spiral spring to store the energy you add with the key.
(Pendulum clocks store energy with weights that rise and fall, but
other clocks and windup wristwatches use springs instead.)
- A set of gears through which the spring's energy is released.
The gears control how quickly (or slowly) a clockwork machine can do
things, but they also control how powerful it is.
- A mechanism the gears drive that makes the device do useful
or interesting things. In a clock, the mechanism is the set of hands
that sweep around the dial to tell you the time. In a clockwork car,
the gears would drive the wheels that power it over your floor.
Adding and storing energy
A basic law of science called the conservation of energy
tells us that we can't do anything without energy. If you want a
clockwork car to drive across your carpet, you have to give it enough
energy to do just that before you release it; in other words, you have to wind it up.
The mainspring
What happens when you wind? If you've ever wound a clockwork toy,
you'll know that the key (sometimes it's a little plastic knob called
a crown) can be quite stiff and hard to turn. Why is that?
When you turn the key, you're tightening a sturdy metal spring,
called the mainspring, and storing up energy;
the mainspring is the mechanical equivalent of a battery. Clockwork springs are usually thick twists
of steel, so tightening them (forcing them to occupy a much smaller
space) is actually quite hard work—in both the everyday and the
scientific senses of the word. With each turn of the screw, your
fingers are doing work (as we say in science): they're moving
a force (pushing against the spring's tendency to expand) through a
distance—in other words, compressing the spring.
Since you're doing
work with your fingers, you're using energy, but that energy doesn't vanish into
thin air: it's stored in the spring as potential energy.
Tightening the mainspring in a windup toy is like pushing a rollercoaster
car up a hill. Just as you can get the energy in a rollercoaster car
back by letting it roll down the hill, so you can get the energy back from
a mainspring by releasing it to drive a clockwork mechanism—the potential energy is
converted into kinetic energy (as well as
heat and sound energy) in the
whirring gears.
If you want a clockwork device to entertain you (or do something
useful) for a while, you need to give it plenty of energy. Windup clocks
and watches are designed to have springs that will store enough
energy to keep the mechanism working for a day or more. Clockwork
toys aren't anything like as well made (or as impressive) and if you
get more than a minute or two's entertainment for your thirty seconds
or so of winding you're doing well. Generally, more interesting
clockwork devices that run for longer have bigger and sturdier
springs capable of storing much more energy. The size and tension of
the spring control how much energy it will hold. The harder a spring
is to turn and the longer you wind it, the more energy it will store.
Using energy
Virtually all clockwork devices have gears, which are wheels with
teeth that mesh together. As you'll discover by reading our
main article on gears, there are generally two reasons why you use them:
to make a wheel go faster (with less force) or to make it go more
slowly (with more force). Clockwork mechanisms use gears in both
these ways. In a pocket watch, gears transform the speed of a
rotating shaft so it drives the second hand at one speed, the minute
hand at 1/60 that speed, and the hour hand at 1/3600 the speed.
Clockwork toy cars often use gears to make themselves race along at
surprising speed: as the mainspring uncoils, it turns a wheel around
quite quickly and then gears step this speed up to drive the car's
wheels even faster. Something like a clockwork tank would use gears
the opposite way so it can climb over obstacles: in this case, the
wheels (or tracks) would take power from the spring, step down the
speed, and generate more climbing force at the same time (like the low gears
you'd use on a bicycle or a car for climbing a hill).
Cams and cranks
Virtually all clockwork toys use their mainspring to generate
rotational power—to turn wheels, in other words. If you want them
to do something other than turn, roll, or rotate, you have to use a
cam or a crank to transform their rotational (round-and-round) motion
into reciprocating (back-and-forth) motion.
When you see a clockwork robot walking along, it's probably using
cranks driven by wheels to power its legs. The wheels rotate on the same shaft, at the same
speed, driven by gears powered from the mainspring, and each leg is connected to the leg
by a separate crank. One leg will be connected to the
top of one of the wheels, while the other leg will be connected to
the bottom of the other wheel. As the two wheels turn, the cranks
will move around out of step and the two legs will connect with the
ground alternately, making the robot shuffle along.

Slowly moving cams are another way of getting clockwork toys to do
interesting things—but only once in a while. Suppose you want to
build a clockwork Charlie Chaplin whose bowler hat automatically
lifts in the air maybe every 30 seconds or so but stays on his head
the rest of the time. You could run a gear from the toy's mainspring
and power a cam—an egg-shaped wheel with a lever on top. Each time
the point of the cam reaches the vertical, it will push up the lever
and Charlie's hat will lift in the air.
Photo: How a cam works: As the green cam turns, the blue box rises into the air. You can use a cam like this, driven by a rotating wheel, to make something happen every so often. The slower the wheel turns, the less often it'll happen.
Some clockwork toys, such as the clockwork smiley man in our top photo, produce intermittent movement using more elaborate mechanisms, such as Geneva drives (effectively, cranks that slide up and down in slots).
Resistance is useless?
If you wind up a clockwork car as much as you can, then let the
key go, without putting the car on the ground, you'll hear the gears
inside the mechanism screech and squeal as the spring releases its
energy amazingly quickly. Since there's very little resistance except
friction (the rubbing force between touching surfaces) in the gearbox,
there's nothing really for the mechanism to work
against and it can deliver energy very fast. Put it on a rug and the
energy is delivered much more slowly (and quietly). Now the spring
has to work against the resistance of the fabric, which works like a
brake on the wheels and the gears that power them.
When you're designing clockwork toys and other devices, you always need to take
into account what they're actually going to do (the surfaces they'll work on,
for example). Then you have to choose a spring that can store enough energy
to keep the mechanism working long enough, and gears that can release that energy at exactly the right rate.
Who needs batteries when clockwork mechanisms are so much fun?